From simple beginnings
to global industry,
explore video games impact on modern media
First interactive game with an electronic display created, sparking new ideas through the use of digital media.
Cathode Ray TubeFirst video games created, setting a stage for a new and unique form of entertainment.
Tennis for TwoEarly arcade video games like Pong are released, marking the beginnings of public interest in video games.
PongMagnavox Odyssey, the first home gaming console, launches, making video games accessible to homes all over.
Magnavox OdysseyIn the US, video games surge in popularity and were consuming 11.2 billion quarters annually, $2.8 billion in revenue.
U.S. IndustryThe estimated revenue was $5 billion, exceeding the income of the entire US film industry for the first time.
The Golden AgeUnlike TV or movies, games let players influence outcomes, creating a highly engaging and personalized experience that other media forms could not easily recreate.
Ultima 1The popularity of video games exploded due to the many technological advances of the time. Advancments in areas such as microprocessors and graphics made gaming more accessible and visually interesting.
MicroprocessorsGaming spread into homes and arcades, becoming a key part of pop culture and social interaction and cultural phenomenon with mainstream appeal.
Game CultureMedia convergence is the merging and blending of multiple different media forms into one, creating new types of experiences for storytelling and interaction.
Video games are now integral to modern culture, influencing industries, shaping stories, and uniting players across the globe. The journey from a niche hobby to a mainstream media form illustrates their transformative power and continuing impact.
There are many games created where they have direct inpiration from books or film, such as The Witcher 3: Wild Hunt. This shows how narratives can translate into video games using interactivity.
Games have become sources for creating stories in movies and tv, such as in Arcane or The Last of Us. These shows show that games can provide complex narratives.
There also exists books that have been based on preexisting games, such as the Halo novels, further showing how narratives can cross into different forms.
There are now games that entirely revolve around competitve gaming, which has similar culture to actual sports.
Video games have grown exponentially from their conception creating a very influential section of modern media. Who knows how they will evolve going forward and what other forms of media will converge to create new and unique experiences
One of the main vehicles used by aliens in "The War of the Worlds" by Herbert George Wells .
About Book"Yet across the gulf of space, minds that are to our minds
as ours are to those of the beasts that perish, intellects
vast and cool and unsympathetic, regarded this earth with
envious eyes, and slowly and surely drew their plans
against us."
— H. G. Wells (1898), The War of the Worlds
The design of space invaders, one of the more successful early arcade games, was directly inspired by the work produced by H. G. Wells.